A little self played game - The Battle of Dünstenstadt.
A game using the 5th Ed Campaign system but using 4th Ed.
The Forces of Count Frederiks of Frederiksburg (Empire) Vs The Horde of Gargrim Grimskull, Da Gitsmasha! (Orcs & Goblins).
Approx 2000 points a side.
The Warta Boyz advance ahead of Da Shroom Eads to screen for party poopers.
The Empire battle line shuffles forward to allow the Kislev Horse Archers to redeploy and the Nordland Knights to give the Trolls something to think about.
The Orcs and Goblins cause no casualties with their warmachines but there are no misfires.The only effective magic comes from the Bright Wizard Bernhardt Hitzemann. From up on his hilltop vantage point he sends firey projectiles from his Staff of Flaming Death to score a burning wound on one of Da Warta Boyz, the Trolls pass the resultant panic test but Grohl the Troll has had his regeneration mucked up by the fire!
Da Shroom Eads, Da Ead Takaz and Da Stupendus Stunntie Stabaz all fail their animosity tests. Whilst the latter two squable, Da Shroom Eads surge forward, past the rallying River Trolls, they may just deliver their Fanatics towards the heart of the Empire Army at this rate!
Grumblebert Rumpystink charges towards the Archers who flee.
Heinrich Tierschützer, an Amber Master Wizard, is panicked by the fleeing Archers and heads towards the rear of the army.
The Pistoliers take a wound off of Grumblebert.
A bad round of shooting for the Empire - the Cannon malfunction could be very painful indeed......................
If he lasts the battle he'll be deserving of a medal.
This Bright Wizard and his rather grim Magical Staff are the Empire's man of the match - he's stopped the whirling balls of death............
.....................or has he................
The Power of the Waaaaaargh! makes the Night Goblins think twice, the reroll keeps them in the game.
Bernhardt gnashes his teeth in frustration and Count Frederiks is heard to utter many expletives. They've thrown the kitchen sink at that unit of Night Goblins and failed to halt them!
Bernhardt gnashes his teeth in frustration and Count Frederiks is heard to utter many expletives. They've thrown the kitchen sink at that unit of Night Goblins and failed to halt them!
The Count emerged unscathed................ for now.
The start of the Magic Phase saw Popit fail his Waaaargh! Test and forget his only spell.
Snotnose summons the Hand of Gork to chuck Da Shroom Eads into combat with the Kislev Horse Archers.
Bernhardt burns up a Fanatic before Snotnose drives Fireball from his brain in a Mental Duel.
The last Fanatic strangled himself with his own chain.
Grumblebert Rumpystink charges the Archers who flee but not far enough to out pace the raging Giant. Heinrich is in a lot of trouble here.
Da Shroomheads fail to kill any of the Crossbowmen who slay a Night Goblin in return. Despite higher ground the Crossbows are beaten and they flee with the Night Goblins hot on their heels.
The Crossbows also rallied with the Night Goblins right up in their faces. The Horse Archers fled the field.
The Pistoliers failed to wound Rumpystink also, and one Handgunner unit wounded one of Da Warta Boyz.
Dork's Tummy Rumblers only scored two wounds (despite 5 attacks hitting and only needing 2+ to wound) and the Fredericksburg Militia fluffed their attacks. In response Ugluk Da Choppa, Champion of Da Ed Takaz scored two wounds on the Ogres and Gitsmasha made a pulpy mess of the Fredericksburg Militia's Champion in single combat. Gorks Stompaz, powered by the Battle Stone of Le Marquis, slaughtered the front rank of Spearmen.
The Ogres held their ground but the Militia broke and fled, out pacing the Gitsmasha and his Big'uns but the Orcs momentum crashed them into Count Fredericks.
He challenged Gitsmasha in a desperate gamble to survive.
Gitsmasha was armed with a double-handed weapon so Count Frederiks struck first, he hit with two attacks and then wounded with both attacks meaning that, as he was armed with a Rending Blade, Gitsmasha fell!
The Big'uns lost the combat by 1 but didn't waiver, rolling 3 for their break test.
As night fell Count Frederiks set about fighting the odds to try to survive against the unimpressed bully boys.
Great looking game. Thanks for writing up an AAR....it was fun to read. Orcs and Goblins always seem to incur wild swings.
ReplyDeleteMy pleasure, this is the first game in an ongoing campaign I'm going to play, I'll do a post on what I'm doing at some point.
DeleteFantastic stuff! All looks beautiful. Really good to see a big unit of night gobbos holding their own!
ReplyDeleteCheers Dude.
DeleteIn reality, the units they picked on were easy prey, the Night Gobbos had ranks and a standard but It's got me thinking standards in missile troops may be worth it afterall.
Also, with it being a campaign that limits Characters it's really interesting as it pushes it back towards 3rd where units dominated.
Great stuff!
ReplyDeletePleased to make you happy
Delete