I've often experimented with stripping.
It often doesn't go as well as I'd like.
I recently got some pointers from others from the online community.
Mr Rab and Whiskey Priest both swear by the Fairy method.
So I tried it
I've started small.
I want to savour it and work it just right.
I have to say, Fairy Power Spray on minis apparently works a treat!!!!
Yeah OK I could do a better job but it's a good first effort.
There's a few tasty treats here from a Marauder Cold One, a 4th edition Chaos Sorcerer to the Minotaur but these two are my favourites:
That Rat Ogre is the harder one of the two original Jes Goodwin sculpts to lay your hands on so getting rid of the horrendously think layer of dark brown paint that covered him when I picked him up on ebay dirt cheap is a real bonus!
The paint on the Slayer was even thicker. He's an old Marauder sculpt but not one I'm familiar with, he can go with the other old slayer sculpts I have that I think were part of the Norse Dwarf range. I only have 6 of them at the moment but still, it's a good start.
Lastly, just for 24_Cigarettes (sorry Bud) I have a few Clanrats cleaned up, three of them are his favourite Skaven Clanrat mini but he's having trouble getting his hands on them. Sadly I need these ones Matey as I've recently switched to using Clanrats only armed with spears in my army and I need a few more to bulk up the units but I'm not that far off I think I need about another 15 for my purposes.
Next for the dip will be some Pistoliers and some unarmoured 5th edition High Elf Archers.
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Thursday, 11 December 2014
Thursday, 4 December 2014
Snickit Goes To Geekdom Come
So as mentioned in my previous post I've cracked open the lid of my 4th edition Warhammer once more. When I started to sort out the cards in Battle Magic I stumbled upon a tragic error of my young life - elastic bands!
Now this may seem like an odd thing to realise was a mistake but elastic bands warp and degrade with age and lil' Snickit had bundled up the various magic item types and spell decks with the afore mentioned stretchable retainers. The result was rock hard elastic bands welded onto cards at the top and bottom of the piles.
I managed to remove offending bands without too much damage to the cards but it got me thinking about how to store them going forward and I came up with the idea of using trading card sleeves.
I may not be the first to come to the same conclusion but I haven't encountered anyone using the nifty storage method personally so I'm quite proud that my little brain came up with it and it works really nicely. It did however make my other half shake her head even more than normal at my odd geeky obsessions.
Oh well. Nevermind. I'm sure we've all dealt with the stare that manages to combine bafflement and disappointment in equal measure on many an occasion. Personally I think they look really nifty. Now my Magic Spells, Winds of Magic Cards, Magic Items and Chaos Rewards from "Warhammer Battle", "Battle Magic", "Warhammer Armies: Chaos", "Arcane Magic" and "Chronicles of War" all sit nicely together.
For those of you unfamiliar with "Chronicles of War" it was a supplement published in 1995 that collated several articles from White Dwarf together (most of them battle reports) and also provided a few extra magic items, most of them scrolls that had effects similar to Dispel Magic Scrolls but with weird and wonderful effects.
I bought a pack of 100 sleeves and once I'd completed these I had some left over so I did the same to my 5th edition Magic Items/Spells/Winds of Magic cards, only, I ran out so I needed some more sleeves so I've bought another 100 and I'm going to give "Dark Millenium" the same treatment!
Yeah I know I'm sad but be honest, you're the one reading this and wondering if you should do the same..................................
Now this may seem like an odd thing to realise was a mistake but elastic bands warp and degrade with age and lil' Snickit had bundled up the various magic item types and spell decks with the afore mentioned stretchable retainers. The result was rock hard elastic bands welded onto cards at the top and bottom of the piles.
I managed to remove offending bands without too much damage to the cards but it got me thinking about how to store them going forward and I came up with the idea of using trading card sleeves.
I may not be the first to come to the same conclusion but I haven't encountered anyone using the nifty storage method personally so I'm quite proud that my little brain came up with it and it works really nicely. It did however make my other half shake her head even more than normal at my odd geeky obsessions.
Oh well. Nevermind. I'm sure we've all dealt with the stare that manages to combine bafflement and disappointment in equal measure on many an occasion. Personally I think they look really nifty. Now my Magic Spells, Winds of Magic Cards, Magic Items and Chaos Rewards from "Warhammer Battle", "Battle Magic", "Warhammer Armies: Chaos", "Arcane Magic" and "Chronicles of War" all sit nicely together.
For those of you unfamiliar with "Chronicles of War" it was a supplement published in 1995 that collated several articles from White Dwarf together (most of them battle reports) and also provided a few extra magic items, most of them scrolls that had effects similar to Dispel Magic Scrolls but with weird and wonderful effects.
I bought a pack of 100 sleeves and once I'd completed these I had some left over so I did the same to my 5th edition Magic Items/Spells/Winds of Magic cards, only, I ran out so I needed some more sleeves so I've bought another 100 and I'm going to give "Dark Millenium" the same treatment!
Yeah I know I'm sad but be honest, you're the one reading this and wondering if you should do the same..................................
Sunday, 30 November 2014
Snickit's (Latest) Folly
Last weekend I was lucky enough to get some games in, and they were lots of fun.
On the Friday night I was joined by Whiskey Priest and my brother, Erny. We played a game of "Crooked Dice's 7th Voyage" rules to recreate an episode of the famous old TV show "Elizabethan Gothique" (what do you mean you've never heard of it????). We played it out on Colin's home made battle mat with a selection of his lovely painted minis. Colin posted up a write up of this game last week and his is an extensive one so, out of respect for the fact it was his also his game I'll direct you to his post here http://theleadpile.blogspot.co.uk/2014/11/cocksure-gambit.html
Needless to say the game was lots of fun. Erny took on the part of the baddies and I was the courageous goodies. Sadly I lost the game in the end but that certainly didn't detract from the over all fun of the evening and I would certainly have a game of this again, in fact, a second game is in the offing at some point as I need to rescue my fearless leader, Sir Thomas Cocksure from the clutches of the evil Lady Giselle and her gruff henchgoat Hurtz.
On the Saturday my old friend Al arrived. to date he has no online moniker as yet and I won't sully this blog with some of his names from the past..................
We played two games of 4th edition Warhammer with 1000pts a side. One game pitted my Skaven against Al commanding Erny's Empire army, with the addition of his own Flagellents, followed by a second game with Erny's Orcs against Al and the Empire. We wanted to try and fit in a third game but time ran out and as Erny and I had played the with game Col the night before we felt it not so bad to not get in a Skaven Vs Orcs bash.
I know there will be much wailing, gnashing of teeth, beard strokes, scornful looks and tutting at the use of the 4th edition rules but for me there is a quaint & nostalgic charm to 4th edition. It was when I really properly started playing Warhammer regularly. Back then I'd play Erny at least once a week. I remember an early phase of playing 4th edition that would see Erny's Empire Vs a joint (but mainly Erny's) Orcs on a Saturday and then my High Elves Vs a joint (but again, mainly Erny's) Undead on a Sunday evening. It's cheesey and I love it, it has a speed of play and simplicity of rules that allows a game to take two or so hours that just doesn't happen in 3rd edition. We started at about 12 and by 5 we'd gotten two games in. Not bad at all really.
Sadly I did not take many photos but here are a selection with a brief write up of my game against Al. I didn't take any of the second game but this too was a close fought affair with the use of the "Bridge of Shadows" playing a major part in an Empire victory.
Snickit's Folley
Warlord Snikit leaned on his halberd, his tail twitched and his whiskers stood on end. His Clan was in dire need of recruits, recent exploits had dwindled their numbers especially that business at the man-thing city of Avalone! He was down to only a few Clanrats yet the ever faithful Neek still carried the Banner of Clan Snickit that was enough to frighten any man-thing, dwarf-thing or elf-thing and he could afford to hire the services of Clan Pestilens, a black clad adept of Clan Eshin and a smattering of Jezzails from Clan Skryre along with Moldy, the Warlock Engineer carrying that mighty enchanted halberd of his. If only he would unleash the storm contained within he would take it from the paws of the annoying rat, blast him to ash and be powerful enough to rebuild Clan Snickit. Sadly Snikit was all to aware that at present he needed agent Moldy to provide a magical edge until he could rebuild Clan Snickit.
Snikits gaze turned to the man-things. The centre of their position was held by a pack of man-things armed with halberds and two smaller packs, one armed with their inferior and under developed mini jezzails and one of what appeared to be man-thing plague monks.
Next to them a Warlock was clearly visible above them all, flaunting his higher status on a horse.
One one flank a unit of man-things on more horses that looked like they were running away already!
Then, on the other flank man-thing Stormvermin on more horses were hiding in small a village.
"Let them hide" thought Snikit, they're no match for Clan Snikit!
The game began with the Skaven advancing as fast as they could towards the Empire troops. The Jezzail teams loosed off a shot at the Wizard mounted on his horse, a clear target what with his being higher than the troops around him, two wounded and down he fell. Sadly, this may of been a mistake on the part of Clan Snickit as now the winds of magic would blow very lowly indeed - opps!
Moldy attempted to fry the Pistoliers with Storm-Daemon but sadly failed to cause a wound and then discovered he'd exhausted it's power - things were going from bad to worse!
The next few turns saw the Skaven hurrying towards the Empire taking a few wounds from the Crossbows but not many, Moldy managed to cast a Vermintide towards the Halberdiers but they had enough time to evade it.
The Pistoliers outflanked the Skaven position but were in the Jezzails sights but sadly, as often happens when a Skaven player needs them to make a shot they failed miserably and were routed in the combat the following turn.
Eventually we were close enough that the Plague Monks had to charge the Flagellents. I was hoping that the high number of attacks coming out from them would wipe them out fairly quickly but sadly the fight too far too long.
On the other flank my second unit of Clanrats was charged by the Reiksguard containing the Empire General. They lost the combat, despite the high rank bonus and Standard but amazingly they didn't break.
Moldy attempted to cast Wither upon the Knights but was unsuccessful (Al rolled a 5+ dispel) which would of hampered them in the next round, possibly even seen them legging it but it was not to be.
Warlord Snikit's unit of Clanrats charge in and sent the Halberdiers packing (Skaven General attacks + Army Standard Bearer attacks + Assassin attacks + standard+ ranks + Army Standard bonus + fear effect of the Dread Banner = Halberdiers run away). They also charged them again in later turns and sent them running again.
The Knights beat the Clanrats they were fighting and rode them down and the Pistoliers charged the rear of the Plague Monks and between them and the Flagellents the Plague Monks were reduced to small numbers. I still had my main unit left but not much else. At this point I conceded the game.
I honestly had a lot of fun and it was very nostalgic of my teen years and I'm defo going to be playing more 4th edition and I think this game has got me thinking of tweeks to my 1000pt list. I think I may not need the Dread Banner and to be honest the Assassin didn't really do much other than kill a Champion. The Plague Monks have a lot of attacks and hit many times but struggled to wound the toughness 4 Flagellents and this will be a huge issue fighting Orcs, Dwarfs and Beastmen. I feel I definitely need a Plague Priest in there with a strength boosting weapon or a Potion of Strength or even Bands of Power. I may also reduce the number of Jezzails or even drop them entirely. I'm also considering some little 1000pt armies of other flavours like High Elves and Chaos which is really interesting at such a low points cost........................................
Anyhow, cheers for stopping by.
On the Friday night I was joined by Whiskey Priest and my brother, Erny. We played a game of "Crooked Dice's 7th Voyage" rules to recreate an episode of the famous old TV show "Elizabethan Gothique" (what do you mean you've never heard of it????). We played it out on Colin's home made battle mat with a selection of his lovely painted minis. Colin posted up a write up of this game last week and his is an extensive one so, out of respect for the fact it was his also his game I'll direct you to his post here http://theleadpile.blogspot.co.uk/2014/11/cocksure-gambit.html
Needless to say the game was lots of fun. Erny took on the part of the baddies and I was the courageous goodies. Sadly I lost the game in the end but that certainly didn't detract from the over all fun of the evening and I would certainly have a game of this again, in fact, a second game is in the offing at some point as I need to rescue my fearless leader, Sir Thomas Cocksure from the clutches of the evil Lady Giselle and her gruff henchgoat Hurtz.
On the Saturday my old friend Al arrived. to date he has no online moniker as yet and I won't sully this blog with some of his names from the past..................
We played two games of 4th edition Warhammer with 1000pts a side. One game pitted my Skaven against Al commanding Erny's Empire army, with the addition of his own Flagellents, followed by a second game with Erny's Orcs against Al and the Empire. We wanted to try and fit in a third game but time ran out and as Erny and I had played the with game Col the night before we felt it not so bad to not get in a Skaven Vs Orcs bash.
I know there will be much wailing, gnashing of teeth, beard strokes, scornful looks and tutting at the use of the 4th edition rules but for me there is a quaint & nostalgic charm to 4th edition. It was when I really properly started playing Warhammer regularly. Back then I'd play Erny at least once a week. I remember an early phase of playing 4th edition that would see Erny's Empire Vs a joint (but mainly Erny's) Orcs on a Saturday and then my High Elves Vs a joint (but again, mainly Erny's) Undead on a Sunday evening. It's cheesey and I love it, it has a speed of play and simplicity of rules that allows a game to take two or so hours that just doesn't happen in 3rd edition. We started at about 12 and by 5 we'd gotten two games in. Not bad at all really.
Sadly I did not take many photos but here are a selection with a brief write up of my game against Al. I didn't take any of the second game but this too was a close fought affair with the use of the "Bridge of Shadows" playing a major part in an Empire victory.
Snickit's Folley
Warlord Snikit leaned on his halberd, his tail twitched and his whiskers stood on end. His Clan was in dire need of recruits, recent exploits had dwindled their numbers especially that business at the man-thing city of Avalone! He was down to only a few Clanrats yet the ever faithful Neek still carried the Banner of Clan Snickit that was enough to frighten any man-thing, dwarf-thing or elf-thing and he could afford to hire the services of Clan Pestilens, a black clad adept of Clan Eshin and a smattering of Jezzails from Clan Skryre along with Moldy, the Warlock Engineer carrying that mighty enchanted halberd of his. If only he would unleash the storm contained within he would take it from the paws of the annoying rat, blast him to ash and be powerful enough to rebuild Clan Snickit. Sadly Snikit was all to aware that at present he needed agent Moldy to provide a magical edge until he could rebuild Clan Snickit.
Snikits gaze turned to the man-things. The centre of their position was held by a pack of man-things armed with halberds and two smaller packs, one armed with their inferior and under developed mini jezzails and one of what appeared to be man-thing plague monks.
Next to them a Warlock was clearly visible above them all, flaunting his higher status on a horse.
One one flank a unit of man-things on more horses that looked like they were running away already!
Then, on the other flank man-thing Stormvermin on more horses were hiding in small a village.
"Let them hide" thought Snikit, they're no match for Clan Snikit!
The game began with the Skaven advancing as fast as they could towards the Empire troops. The Jezzail teams loosed off a shot at the Wizard mounted on his horse, a clear target what with his being higher than the troops around him, two wounded and down he fell. Sadly, this may of been a mistake on the part of Clan Snickit as now the winds of magic would blow very lowly indeed - opps!
Moldy attempted to fry the Pistoliers with Storm-Daemon but sadly failed to cause a wound and then discovered he'd exhausted it's power - things were going from bad to worse!
The next few turns saw the Skaven hurrying towards the Empire taking a few wounds from the Crossbows but not many, Moldy managed to cast a Vermintide towards the Halberdiers but they had enough time to evade it.
The Pistoliers outflanked the Skaven position but were in the Jezzails sights but sadly, as often happens when a Skaven player needs them to make a shot they failed miserably and were routed in the combat the following turn.
Eventually we were close enough that the Plague Monks had to charge the Flagellents. I was hoping that the high number of attacks coming out from them would wipe them out fairly quickly but sadly the fight too far too long.
On the other flank my second unit of Clanrats was charged by the Reiksguard containing the Empire General. They lost the combat, despite the high rank bonus and Standard but amazingly they didn't break.
Moldy attempted to cast Wither upon the Knights but was unsuccessful (Al rolled a 5+ dispel) which would of hampered them in the next round, possibly even seen them legging it but it was not to be.
Warlord Snikit's unit of Clanrats charge in and sent the Halberdiers packing (Skaven General attacks + Army Standard Bearer attacks + Assassin attacks + standard+ ranks + Army Standard bonus + fear effect of the Dread Banner = Halberdiers run away). They also charged them again in later turns and sent them running again.
The Knights beat the Clanrats they were fighting and rode them down and the Pistoliers charged the rear of the Plague Monks and between them and the Flagellents the Plague Monks were reduced to small numbers. I still had my main unit left but not much else. At this point I conceded the game.
I honestly had a lot of fun and it was very nostalgic of my teen years and I'm defo going to be playing more 4th edition and I think this game has got me thinking of tweeks to my 1000pt list. I think I may not need the Dread Banner and to be honest the Assassin didn't really do much other than kill a Champion. The Plague Monks have a lot of attacks and hit many times but struggled to wound the toughness 4 Flagellents and this will be a huge issue fighting Orcs, Dwarfs and Beastmen. I feel I definitely need a Plague Priest in there with a strength boosting weapon or a Potion of Strength or even Bands of Power. I may also reduce the number of Jezzails or even drop them entirely. I'm also considering some little 1000pt armies of other flavours like High Elves and Chaos which is really interesting at such a low points cost........................................
Anyhow, cheers for stopping by.
Tuesday, 18 November 2014
Multi Player Mechanics
Boy Oh Boy!
Am I looking forward to this weekend or what????
Ummmmmmmmmmmm, well, yes I am as a matter of fact!
On Friday night dearest brother Erny and the infamous Whiskey Priest will be descending upon casa Snickit for an evening of gaming with some of Col's recently painted Elizabethan Gothic minis. For those of you who haven't seen these then hot foot it over to http://theleadpile.blogspot.co.uk/ to check them out. Add in some beers and some munchies and Friday night is shaping up nicely.
Following on from Friday night's festival of blokey gaming will be Saturday's offering. Erny is staying with me for the weekend and one of my oldest friends, Al, will be joining us. Al hasn't gamed much recently, his last piece of small lead man based fun and shenanigans would of come over 5 years ago, poor fella. I've recently managed to persuade Mr. Al to pick up his brushes again and he's even said he's bringing some Flagellents with him that he's recently finished (I'll post these up once I've seen them to try and entice blogging out of him!).
Erny has suggested that maybe we should start brining him into the Oldhammer fold with something familiar so we may have a bit of a bash at 4th Edition. Quick to play and suitably nostalgic, as it was the version we played the most as kids, I reckon this is just the ticket.
The only problem is that there will be three of us playing and all of us are going to want to join in the fun and not be a boring old smelly GM so either we play several games with one of us sitting out in turn or we play a 3-way game (ooo'eeer Mrs.!!!).
At first I was going to go for the former as it seems like the easiest option but now I'm not so sure and now I think we'll go 3-way.
For deployment zones I think we'll have to dice off for board corner that we can deploy in with the winner picking which corner, the second highest picking from the remaining three and the the lowest getting to pick from the remaining two.
I think maybe map deployment will best to resolve who deploys first and for an easy way of resolving the turn based sequence of play I'm going to introduce a random element. We'll dice off for who goes first/second/third each game turn with any tied rolls being re-rolled. I also think we may need to roll 3 dice for the winds of magic.
We may have to wing it on combats if we end up with any 3 way ones of these but in essence I think logic would dictate that only one side can win out of the three so the other two flee and the winner picks who to chase (if anyone) and if two draw and the third flees then he gets to flee safely whilst the other two remain locked in combat.
Anyone want to chip in their thoughts on my simple resolution of the multi-player issues?
Am I looking forward to this weekend or what????
Ummmmmmmmmmmm, well, yes I am as a matter of fact!
On Friday night dearest brother Erny and the infamous Whiskey Priest will be descending upon casa Snickit for an evening of gaming with some of Col's recently painted Elizabethan Gothic minis. For those of you who haven't seen these then hot foot it over to http://theleadpile.blogspot.co.uk/ to check them out. Add in some beers and some munchies and Friday night is shaping up nicely.
Following on from Friday night's festival of blokey gaming will be Saturday's offering. Erny is staying with me for the weekend and one of my oldest friends, Al, will be joining us. Al hasn't gamed much recently, his last piece of small lead man based fun and shenanigans would of come over 5 years ago, poor fella. I've recently managed to persuade Mr. Al to pick up his brushes again and he's even said he's bringing some Flagellents with him that he's recently finished (I'll post these up once I've seen them to try and entice blogging out of him!).
Erny has suggested that maybe we should start brining him into the Oldhammer fold with something familiar so we may have a bit of a bash at 4th Edition. Quick to play and suitably nostalgic, as it was the version we played the most as kids, I reckon this is just the ticket.
The only problem is that there will be three of us playing and all of us are going to want to join in the fun and not be a boring old smelly GM so either we play several games with one of us sitting out in turn or we play a 3-way game (ooo'eeer Mrs.!!!).
At first I was going to go for the former as it seems like the easiest option but now I'm not so sure and now I think we'll go 3-way.
For deployment zones I think we'll have to dice off for board corner that we can deploy in with the winner picking which corner, the second highest picking from the remaining three and the the lowest getting to pick from the remaining two.
I think maybe map deployment will best to resolve who deploys first and for an easy way of resolving the turn based sequence of play I'm going to introduce a random element. We'll dice off for who goes first/second/third each game turn with any tied rolls being re-rolled. I also think we may need to roll 3 dice for the winds of magic.
We may have to wing it on combats if we end up with any 3 way ones of these but in essence I think logic would dictate that only one side can win out of the three so the other two flee and the winner picks who to chase (if anyone) and if two draw and the third flees then he gets to flee safely whilst the other two remain locked in combat.
Anyone want to chip in their thoughts on my simple resolution of the multi-player issues?
Monday, 3 November 2014
Geeky Excitement
I can't decide if it's endearing or just plain sad that I'm geekily excited that my copy of The Hobbit: The Desolation Of Smaug - Extended Edition has arrived............ being honest, it's probably the latter...............
Sunday, 19 October 2014
Swapping the Rat's Tail for Plate and Mail
As those of you who follow Whiskey Priest's Blog will know we recently had a game of the Osprey game "Lion Rampant" (and if you don't already follow this most excellent blog then why not? Get yourself over to http://theleadpile.blogspot.co.uk/ and then come back here).
We found the rules to be very user friendly and quick to play. Seeing as you don't need many models to play it's perfect for an evening's gaming. I don't have any medieval types painted up (at present) so I made use of the Priest's amazing collection of minis. It has had me checking out the options for a quick retinue and as I have a bunch of 5th edition Warhammer Bret's unpainted (mainly Knights of the Realm, Knights Rampant and Archers) I think I've decided to use these as the basis with a pack of Fireforge Men-at-Arms foot to add some crossbowmen and foot retainers. Yes I know a lot of you are grumbling, stroking your beards and gnashing your teeth like a veteran Dwarf looking at a young beard running from a bunch of Gobbos at the prospect of plastic miniatures but they're a good cost effective way of getting the basic troops.
The game is played in turns by activating and perfoming an action with each unit. When you fail an activation the turn passes to your opponent (it reminded me of Blood Bowl and Songs of Blades and Glory). This leads to a lot of tension when it comes down to the rolls that will decide the outcome of the game (or even just that charge that you definitely want to get in but fail to activate). We both found it really weird that it's not a ranked up game, the figures deploy and move as skirmishers and unless you're used to units moving this way then I think it'll throw most people, try it and you'll see what I mean.
Whiskey and I also like the idea of the alternative retinues such as Robin Hood's Merry Men, Arthur and Mordred (fierce foot needing horned helmets made me giggle) and the Old School Fantasy. I like the idea of using some Warhammer Empire too, with Knightly Orders as Mounted Men-at-Arms, Winged Lancers as Mounted Serjeants and Horse Archers as Mounted Yoemen (or some Kriegsritter). Sadly I don't own any Winged Lancers but I have a hankering for some Foundry Winged Hussars (http://www.wargamesfoundry.com/our-ranges/renaissance/polish/late-renaissance-polish-collection-bcpol001/).
Anyhow, here's some pictures of the game, it was loads of fun and definitely something I'd want to play again. It was also the first time I've played Mr. Priest and I have to say, as with all of the friends I've made in the Oldhammer community he was a Gent of an opponent.
Right, time to work on painting heraldry...............................
We found the rules to be very user friendly and quick to play. Seeing as you don't need many models to play it's perfect for an evening's gaming. I don't have any medieval types painted up (at present) so I made use of the Priest's amazing collection of minis. It has had me checking out the options for a quick retinue and as I have a bunch of 5th edition Warhammer Bret's unpainted (mainly Knights of the Realm, Knights Rampant and Archers) I think I've decided to use these as the basis with a pack of Fireforge Men-at-Arms foot to add some crossbowmen and foot retainers. Yes I know a lot of you are grumbling, stroking your beards and gnashing your teeth like a veteran Dwarf looking at a young beard running from a bunch of Gobbos at the prospect of plastic miniatures but they're a good cost effective way of getting the basic troops.
The game is played in turns by activating and perfoming an action with each unit. When you fail an activation the turn passes to your opponent (it reminded me of Blood Bowl and Songs of Blades and Glory). This leads to a lot of tension when it comes down to the rolls that will decide the outcome of the game (or even just that charge that you definitely want to get in but fail to activate). We both found it really weird that it's not a ranked up game, the figures deploy and move as skirmishers and unless you're used to units moving this way then I think it'll throw most people, try it and you'll see what I mean.
Whiskey and I also like the idea of the alternative retinues such as Robin Hood's Merry Men, Arthur and Mordred (fierce foot needing horned helmets made me giggle) and the Old School Fantasy. I like the idea of using some Warhammer Empire too, with Knightly Orders as Mounted Men-at-Arms, Winged Lancers as Mounted Serjeants and Horse Archers as Mounted Yoemen (or some Kriegsritter). Sadly I don't own any Winged Lancers but I have a hankering for some Foundry Winged Hussars (http://www.wargamesfoundry.com/our-ranges/renaissance/polish/late-renaissance-polish-collection-bcpol001/).
Anyhow, here's some pictures of the game, it was loads of fun and definitely something I'd want to play again. It was also the first time I've played Mr. Priest and I have to say, as with all of the friends I've made in the Oldhammer community he was a Gent of an opponent.
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| My Mounted Men-at-Arms with a unit of Archers. |
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| Serjeants and Yeomen |
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| Crossbowmen |
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| My objective, a cannon, being guarded by Whiskey's Serjeants and Crossbowmen. |
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| Crossbows |
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| Whiskey's Mounted Men-at-Arms, Archers and Yeomen. |
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| My Leader Heroically challenges Whiskey's Leader to single combat............. |
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| ...............................and Bravely slays his opponent. |
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| A closer look at Whiskey's Crossbows |
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| His Footmen fled and rallied behind some houses. |
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| Whiskey's Archers and Yeomen arrive to reinforce the cannon's defence |
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| My Foot Men-At-Arms flee from the attack. |
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| Our Mounted Men-at-Arms clash repeatedly, neither side gaining any real advantage |
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| Our Footmen Clash. |
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| Both run away |
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| My Yeomen move into a position to strike against the troops protecting the cannon |
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| A close up of Whiskey's Footmen |
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| The cannon with it's Crossbow protectors |
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| A close up of one of Whiskey's Knights, great paint job here. |
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| Some Archers |
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| My Mounted Men-at-Arms |
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| The cannon position is heavily defended |
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| I make an attack |
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| but get repelled but Whiskey's troops also flee leaving a clear path to the cannon. |
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| After a sting of failed activations from both sides the cannon is finally reached and the game ends with a win for me - yay me! |
Thursday, 2 October 2014
Deeply Sad News
It is with a heavy heart that I must report that Snickit off of Snickit's Tail will NOT be attending the Oldhammer weekender that is BOYL2015 because on that particular weekend he has to attend some wedding or other of a cousin of his other half - BOO!!!! HISS!!!!! and BOO again!!!!
It's rather annoying because when we found out when the wedding was to be held the weekender wasn't going to be that particular weekend but it's since moved! Whilst I can attempt to have them move their wedding I somehow don't think I will be successful in the slightest (selfish b*ggers.............).
I do, however, fancy a trip up to Foundry at some point before then though to make up for missing it so if anyone fancies joining me, and having a game or two on their lovely boards, then do let me know.
Righteo, I'm off to sulk.........................................
It's rather annoying because when we found out when the wedding was to be held the weekender wasn't going to be that particular weekend but it's since moved! Whilst I can attempt to have them move their wedding I somehow don't think I will be successful in the slightest (selfish b*ggers.............).
I do, however, fancy a trip up to Foundry at some point before then though to make up for missing it so if anyone fancies joining me, and having a game or two on their lovely boards, then do let me know.
Righteo, I'm off to sulk.........................................
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